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> The idea is interesting, though. I wonder if it would work better
> implemented in code than SDL.
I guess it's somewhat unnecessary with heightfields. Unless you got a
*very* detailed one, I doubt the effect will be very noticeable. It
would be really nice with isosurfaces (wasn't there anyone doing some
stuff in that direction?) and with terrain generators or things like
that. IIRC it's a standard feature for meshes in most commercial packages.
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
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